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soundmanager.h
1 /*
2 
3 Pencil2D - Traditional Animation Software
4 Copyright (C) 2005-2007 Patrick Corrieri & Pascal Naidon
5 Copyright (C) 2012-2020 Matthew Chiawen Chang
6 
7 This program is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; version 2 of the License.
10 
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15 
16 */
17 
18 #ifndef SOUNDMANAGER_H
19 #define SOUNDMANAGER_H
20 
21 #include <cstdint>
22 #include "basemanager.h"
23 
24 class Layer;
25 class SoundClip;
26 class SoundPlayer;
27 
28 
29 class SoundManager : public BaseManager
30 {
31  Q_OBJECT
32 public:
33 
34  explicit SoundManager(Editor* editor);
35  ~SoundManager() override;
36 
37  bool init() override;
38  Status load(Object*) override;
39  Status save(Object*) override;
40 
41  Status loadSound(Layer* soundLayer, int frameNumber, QString strSoundFile);
42  Status loadSound(SoundClip* soundClip, QString strSoundFile);
43  Status processSound(SoundClip* soundClip);
44 
45 signals:
46  void soundClipDurationChanged();
47 
48 private:
49  void onDurationChanged(SoundPlayer* player, int64_t duration);
50 
51  Status createMediaPlayer(SoundClip*);
52 };
53 
54 #endif // SOUNDMANAGER_H
Q_OBJECTQ_OBJECT
Definition: layer.h:39
Definition: object.h:54
Definition: editor.h:51